At first glance, the ray-traced version appears better (thanks to the improved reflections). At 1080p and 1440p, an RTX3080 is able to provide a smooth gaming experience with DLSS Quality or Balanced.īelow you can find some comparison screenshots between the ray-traced (left) and rasterized (right) versions of Hitman 3. Hitman 3’s Ray Tracing effects are quite demanding. Still, and if you ever experience it, you can fix it by disabling and then re-enabling DLSS. This issue appears randomly, so we don’t know what is really causing it. We were able to replicate this by enabling/disabling Ray Tracing (and without making any changes at all to DLSS). Now as we said in our previous article, we encountered a DLSS glitch/bug which resulted in really low performance. Thus, and until the team adds support for FSR 2.0, we do not recommend using it (especially if you are owners of an RTX GPU). However, IO Interactive has only added support for FSR 1.0, which is inferior to DLSS. ![]() For instance, without Ray Tracing, the NVIDIA GeForce RTX3080 does not ever drop below 90fps in 4K/Ultra/DLSS Quality.Īs said, Hitman 3 also supports AMD’s FSR tech. Not only that, but it can greatly boost overall performance. DLSS is truly great in Hitman 3, and can match native resolution in terms of image quality. We also used Windows 10 64-bit, and the GeForce 512.95 driver. As such, we’ve decided to benchmark these new Ray Tracing effects.įor these benchmarks, we used an Intel i9 9900K with 16GB of DDR4 at 3800Mhz and NVIDIA’s RTX 3080. This patch implemented ray-traced reflections and shadows, and added support for DLSS and AMD FSR 1.0. ![]() Yesterday, IO Interactive released the Ray Tracing patch for Hitman 3.
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