![]() A halfway decent Spy can, with one fell swoop, disable/destroy all of the Engineer's buildings with his Electrosapper while disguised (which makes the Sentry a non-threat and can destroy BOTH ends of their Teleporter), backstab/shoot the Engineer to keep him from rebuilding or removing them (sending them back to spawn for a considerable amount of time, giving the team time to push before he can hope to set back up), and vanish without a trace, retreating safely while the enemy team wonders what happened. A good Demoman is possibly the most dangerous thing to an Engineer, with a close second being. If stickies don't work, a few rollers from the Demo's main Grenade Launchers (with the exception of the Loch-N-Load, which has no rollers and requires you to have line of sight with the Sentry, which can shred any class within seconds if it can see them) can do the job safely from behind cover, and around tricky corners that his Stickies or teammates can't reach. If their buildings are bunched together, even a few stickies can completely decimate the Engineer AND their sentry nests, removing the several minutes and precious resources that were used to build them in the first place. ![]() ![]() Demo's main job, when he isn't using stickies to protect the objective or to slow down a push, is to take out the enemy Engineer's sentry nest.
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